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    Posted: 25 Mar 2013 at 3:45am
Either powerful energy to a career multiple choice leading career blur the boundaries between to change every professional skills or melted down remake. If you have a game, which is almost every active skills must consume energy, these energies are not significantly different, and you will find yourself in a dilemma, you should follow a long period of time before The defective design concept all the way. All occupations energy system is only a slight difference. Consider giving players select energy regeneration, the question naturally arises. Frankly, I think that the small differences between this occupation and can not organize the Diablo 3 evolve into a great game. Occupation can rely on the skills to distinguish obtained as well as consumption of energy should not be so large concern. Do not let this flawed design concepts continue to stifle the development of this game.
You make a career and have the ability to increase passive renewable energy, and also does not mean that everyone should choose the same way. The wrong development concept will promote this happened. Some people may prefer the skills to get the energy surge (such as Arcane Missiles I'll give an example), while others may prefer a combination of both. We need to make a choice, it is important to remember, we need to make a choice on their own. Not only that, we also need to make a variety of choices, all these should be in the smart plus points as well as the correct equipment can play high efficiency. Maybe the barbarians should greater anger slot? This will certainly be the rage regeneration as well as the consumption equipment selection impact. WoW is a very classical game. But we all know that a game's economic system decides the success of a game. So WoW is a very classical game. But we all know that a game's economic system decides the success of a game. So cheap WoW gold play a very important role in the game. Buy wow gold to exchange items.

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